March / 30 / 2017
We would like to announce a weekend-long PlayStation 4 Technical Beta for GWENT: The Witcher Card Game.
March / 29 / 2017
We’ve just released a small update for GWENT on PC and Xbox One, which improves the game's overall performance and stability. The update also adjusts the Henselt and Promote cards to work with positioning recently introduced to the game. You'll find their updated tooltips below.
March / 23 / 2017
It’s been a busy time for GWENT, with our visit to PAX East and the announcement of GWENT Challenger — an official The Witcher Card Game tournament. And it actually gets busier from here on out. We’ve just released a new update for the game and we’re here to tell you more about the features it introduces, how they lay the foundations for what we have in store for you in the future, and what that’s going to be.
March / 16 / 2017
We’re excited to announce GWENT Challenger — an official GWENT: The Witcher Card Game tournament organized in partnership with ESL.
March / 10 / 2017
March / 03 / 2017
We would like to invite everyone to PAX East 2017, where among other GWENT related attractions, will be giving a behind the scenes look at creating The Witcher Card Game’s animated cards.
We're excited to announce the digital release of the Video Game Show — The Witcher 3: Wild Hunt concert from the 9th Film Music Festival in Kraków. The video is now available for purchase on YouTube.
February / 20 / 2017
New update for GWENT: The Witcher Card Game now available on PC and Xbox One!
February / 17 / 2017
We're excited to announce three more Dark Horse figures that will be joining the current line-up!
February / 07 / 2017
We've just issued a hotfix for GWENT: The Witcher Card Game. Below is the full list of changes.
February / 06 / 2017
We’re excited to announce the release of the latest update to GWENT: The Witcher Card Game, introducing a new playable faction — Nilfgaard.
February / 03 / 2017
Making a good card game requires a huge amount of iterative work, and there’s only so much we can see from within the studio. The amount of feedback, and your massive involvement in the game balancing process have helped us refine GWENT in truly remarkable and unexpected ways. Thank you for being such an awesome community.