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The Witcher 2: Assassins of Kings Enhanced Edition available on Linux!
May / 22 / 2014
With 98 awards garnered, including several Best Of and Game of The Year awards, The Witcher 2: Assassins of Kings makes its debut on Linux, bringing an unforgettable fantasy adventure to RPG fans on the platform. Spinning a mature and thought-provoking tale of monster hunter Geralt of Rivia, the game offers some of the most iconic and recognizable moments in contemporary RPG history.

"We’re really pumped to be able to invite RPG fans who use Linux to the party," said Marcin Momot, Community Manager, CD PROJEKT RED. "The Witcher 2: Assassins of Kings is one of the greatest fantasy adventures on Linux, and I’m sure every role-playing enthusiast with a craving for some quality questing will have tons of fun playing the game!" Momot added.

The Linux version of the game contains all off the previously released updates and content, so gamers can enjoy the most complete version right from the start. The Witcher 2: Assassins of Kings is available on Steam.

To celebrate the release, together with our partners from Valve, the studio also launched a special two days 80% off discount for The Witcher and The Witcher 2. For more details, visit Steam.

The system requirements for the game are:

OS: Ubuntu 12.04 and SteamOS

(other distributions of Linux might run the game, but are not supported)

Minimum:
Processor: Intel Core 2 Duo
Memory: 4 GB RAM
Hard Drive: 25 GB HD space
Graphics: GeForce 9800 512MB, Intel integrated graphics chipsets are not supported

Recommended:
Processor: Quad Core Intel
Memory: 4 GB RAM
Hard Drive: 25 GB HD space
Graphics: GeForce GT 640 1GB, Intel integrated graphics chipsets are not supported

Languages:
Audio: English, French, German, Polish, Russian.
Text: English, French, German, Spanish, Czech, Hungarian, Italian, Japanese, Polish, Russian, Chinese, Turkish.

Rating: 
ESRB Mature, PEGI 18, USK 16

Special notice: 
Together with AMD, we are working to bring Radeon™ graphic cards support for the game but, at this moment, linux gamers using AMD hardware will not be able to launch The Witcher 2: Assassins of Kings. We will issue a press statement when the drivers are ready.
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shishimaru1000
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04/22/2015
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23.04.2015 @ 17:47#1613495
Thank you, I've reported the issue as the instructions say.
Gilrond-i-Virdan
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23.04.2015 @ 03:54#1612867
@shishimaru1000: Please report your issue in the official bug tracker: https://github.com/virtual-programming/witcher2-linux/
shishimaru1000
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04/22/2015
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22.04.2015 @ 18:11#1612281
Don't know, actually the latest stable release on Steam (547552) works a lot worse then the previous stable one. Don't know why,
And one strange thing: if I set "High Performance" in the OpenGL option within the Nvidia panel on Linux, I get worse fps too. Much worse. Like... 6 to 9 fps.
Gilrond-i-Virdan
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13.03.2015 @ 06:01#1565066
The latest beta is now an official release, so it should appear on GOG soon (https://github.com/virtual-programming/witcher2-linux#announcements):
11 Mar 2015 10:53 GMT
Release 3
We're now releasing the previous build (Steam BuildID 547552) as the current release version. GOG have been provided with this version to release officially. If you have already applied GOG release 20150306204412, then you are up to date.
The beta branch has now been disabled, and Steam should revert you to the default branch, ie "Opt out of all betas". Please check Steam has done this, and revert if necessary. It may take a client restart before Steam will notice the new default branch.
Thanks for all the constructive feedback so far!
Gilrond-i-Virdan
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10.03.2015 @ 02:29#1561788
Another beta release from Virtual Programming:
https://github.com/virtual-programming/witcher2-linux#announcements
06 Mar 2015 20:46 GMT
Latest Beta (Release Candidate) - Steam BuildID 547552, GOG release 20150306204412
This should finally address issue #106. The game should be 100% OK on XFS now. The GOG version can be downloaded from http://developer.vpltd.com/public/witcher2-gog-20150306204412.tgz
We are looking to set this as the default release next week.
Gilrond-i-Virdan
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20.02.2015 @ 22:18#1547774
Another beta update from Virtual Programming (https://github.com/virtual-programming/witcher2-linux#announcements):
20 Feb 2015 18:00 GMT
Latest Beta - Steam BuildID 532444, GOG release 20150220175412
This beta fixes the following issues:


Problems on XFS filesystems due to d_type always returning DT_UNKNOWN should be fixed (#71, #59, possibly #106)
Temporary files written to the game's "bin" folder during saves are now redirected to a dir in /tmp, avoiding problems if the game's dir is read only (#75)

The GOG version can be downloaded from http://developer.vpltd.com/public/witcher2-gog-20150220175412.tgz
Gilrond-i-Virdan
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19.02.2015 @ 05:30#1546501
The issue tracker for the Linux version of the Witcher 2 is now official:
https://github.com/virtual-programming/witcher2-linux
Official Github page used for tracking issues related to the Witcher 2 on Linux.
This was created in response to the steam thread found here which was created to help the developers identify important issues in the Witcher 2.
The main aim of this repo is to allow users to better communicate their findings on bugs they found on the Witcher 2 for Linux. By organising bugs and associated fixes I hope to allow users to solve any issues they are having.
Numerous workarounds have already been found for a number of issues so make sure to take a look at all the items marked with the "workaround" tag.
Note that complaining will not be tolerated and users will have themselves removed and banned from the repository if unconstructive comments are made. This is a place to provide technical feedback and help the developers. It is not a place to harass the developers or regress to a forum of complaints.
We have decided that since a GitHub issue tracker has worked so well for us in getting things up to speed with Witcher 2 on Linux, we would create a formal GitHub organisation for VP, and use it for our future products. We'd like to thank Michael Aquilina for taking the initiative to create the original, and doing a great job of managing it :)
Gilrond-i-Virdan
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08.02.2015 @ 04:41#1537792
New announcement from Virtual Programming:

7 Feb 2015 01:45 GMT
Latest Beta - GOG release

Here is a download of the latest beta for GOG users. It is identical to the Steam Beta BuildID 517988 http://developer.vpltd.com/public/witcher2-gog-20150206215034.tgz

Plus a few more updates in the beta:
A few bug fixes from last time:


CrashReporter should now work reliably, and will use a 64-bit version if your system is 64-bit
Bugs with gamepads should be fixed. An updated SDLGamepad.config is included in this build, and the game now takes Steam controller mappings over the mappings in this file
All binaries are now launched via a script, "saferun.sh" which should report if a binary fails to start due to missing library dependancies or missing 32-bit support
Reverted behaviour on OpenGL Core context setup, so the game now asks for GL 3.2 Core in this mode as before. This should eliminate the problem with Mesa drivers creating a context

If all goes well with this beta, it will become the current Release version next week :)
Gilrond-i-Virdan
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28.01.2015 @ 17:24#1526323
Virtual Programming released a new beta of the Witcher 2 for Linux (https://github.com/KillaW0lf04/The-Witcher-2-Issues#announcements):
24 Jan 2015 20:50 GMT
Latest Beta - BuildID 503099
A bit of a refresh here. We've worked more on our Direct3D 9 engine since the last beta, so everything we've done there has gone into this patch. Hopefully, that means better performance too!
We've also resolved the constant crashing on exit, removed our dependancy on libcurl, and we now ship a new CrashReporter which, while still using libcurl, should work with a variety of different versions as shipped by the many distro's out there.
We've also added a fix for the crashing caused on kernel 3.17.7 and later, even though the kernel maintainers have already agreed to amend the patch that caused the problem - it is better if our behaviour avoids the issue in the first place :)
Test and let us know how things are...

Especially good that they worked on optimizing the engine more.
Dragonbird
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22.01.2015 @ 03:53#1516167
Posted by: Gilrond »
Not really (see here (https://youtube.com/watch?v=1Mg5_gxNXTo&t=10m48s)). He simply was pointed to the bug which is caused by Linux kernel regression, so he said he will fix it because breaking userspace is quite a big deal (see here (https://youtube.com/watch?v=1Mg5_gxNXTo&t=8m37s)).

Awwww. Ah well, still, as you say, a big deal.
Gilrond-i-Virdan
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22.01.2015 @ 03:12#1516160
Posted by: Dragonbird »
So he's playing the game? Cool!

Not really (see here (https://youtube.com/watch?v=1Mg5_gxNXTo&t=10m48s)). He simply was pointed to the bug which is caused by Linux kernel regression, so he said he will fix it because breaking userspace is quite a big deal (see here (https://youtube.com/watch?v=1Mg5_gxNXTo&t=8m37s)).
Dragonbird
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22.01.2015 @ 02:05#1516146
Posted by: Gilrond »
Linus Torvalds commented on bug in TW2 and will provide a kernel fix for it:

So he's playing the game? Cool!
Gilrond-i-Virdan
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21.01.2015 @ 22:14#1516030
Linus Torvalds commented on bug in TW2 and will provide a kernel fix for it:
* https://github.com/KillaW0lf04/The-Witcher-2-Issues/issues/89#issuecomment-70857835
* https://github.com/KillaW0lf04/The-Witcher-2-Issues/issues/89#issuecomment-70859667
Gilrond-i-Virdan
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20.01.2015 @ 18:46#1514984
UPDATE: Looks like Virtual Programming didn't abandon bug fixes. And another update is coming! https://github.com/KillaW0lf04/The-Witcher-2-Issues/issues/89
Gilrond-i-Virdan
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18.01.2015 @ 20:58#1513239
@Marcin Momot (http://forums.cdprojektred.com/member.php?u=2000031) : It's been quite a while and now there is little doubt that Virtual Programming simply stopped any work on TW2. Are they at least going to maintain it going forward? For example will they update it to Wayland and so on?
Gilrond-i-Virdan
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07.12.2014 @ 01:23#1479517
Posted by: Marcin Momot »
I'll find out and will get back to you as soon as I know something. Unfortunately I can't give you an answer off the top of my head because, simply, I don't have the knowledge about this.

Hi Marcin. Are there any updates on this? Now apparently TW1 was released for OS X using eON from Virtual Programming, so some are suggesting they might want to release it for Linux as well, but if they aren't going to support it and fix bugs like it seems to be happening with TW2 there won't be much of a point in such port.
Gilrond-i-Virdan
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04.11.2014 @ 00:31#1452070
Thanks Marcin!
Marcin Momot
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03.11.2014 @ 12:31#1451420
Posted by: Gilrond »
@Marcin Momot (http://forums.cdprojektred.com/member.php?u=2000031) : Do you know if VirtualProgramming are still going to continue fixing bugs in TW2 for Linux, or they have stopped already? I get a feeling that since the time it was released on GOG they stopped the development (while there are still quite some bugs left to fix).

I'll find out and will get back to you as soon as I know something. Unfortunately I can't give you an answer off the top of my head because, simply, I don't have the knowledge about this.
Gilrond-i-Virdan
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02.11.2014 @ 08:36#1450672
@Marcin Momot (http://forums.cdprojektred.com/member.php?u=2000031) : Do you know if VirtualProgramming are still going to continue fixing bugs in TW2 for Linux, or they have stopped already? I get a feeling that since the time it was released on GOG they stopped the development (while there are still quite some bugs left to fix).

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